User talk:Billw58/Effects Index

Alphabetical Index

 * Amplify: This effect increases or decreases the volume of the audio you have selected.
 * Auto Duck: Reduces (ducks) the volume of one or more tracks whenever the volume of a specified "control" track reaches a particular level. Typically used to make a music track softer whenever speech in a commentary track is heard.
 * BassBoost: This is a smooth filter which can amplify the lower frequencies while leaving most of the other frequencies alone. It behaves just like the bass control on a stereo.
 * Change Pitch: Change the pitch of a track without changing its tempo.
 * Change Speed: Change the speed of a track, also changing its pitch.
 * Change Tempo: Change the tempo of a selection without changing its pitch.
 * Click Removal: Click Removal is designed to remove individual clicks on audio tracks and is especially suited to declicking recordings made from vinyl records, without damaging the rest of the audio. It will usually work best on very short clicks. For broader individual pops, you could try the Repair effect.
 * Clip Fix: Clip Fix attempts to reconstruct clipped regions by interpolating the lost signal.
 * Compressor: Compresses the dynamic range by two alternative methods. The default "RMS" method makes the louder parts softer, but leaves the quieter audio alone. The alternative "peaks" method makes the entire audio louder, but amplifies the louder parts less than the quieter parts. Make-up gain can be applied to either method, making the result as loud as possible without clipping, but not changing the dynamic range further.
 * Cross Fade In: Despite the name this effect does not do an automatic cross fade between two tracks or clips. Instead it applies a curve that is different from the one used by the Fade In effect. The curve used is one that will result in equal volume throughout the fade once the faded in and faded out regions are mixed.
 * Cross Fade Out: Despite the name this effect does not do an automatic cross fade between two tracks or clips. Instead it applies a curve that is different from the one used by the Fade Out effect. The curve used is one that will result in equal volume throughout the fade once the faded in and faded out regions are mixed.
 * Delay: A configurable delay effect with variable delay time and pitch shifting of the delays.
 * Echo: Repeats the selected audio again and again, normally softer each time. The delay time between each repeat is fixed, with no pause in between each repeat. For a more configurable echo effect with a variable delay time and pitch-changed echoes, see Delay
 * Equalization: Adjusts the volume levels of particular frequencies.
 * Fade In: Applies a linear fade-in to the selected audio - the rapidity of the fade-in depends entirely on the length of the selection it is applied to. For a more customizable logarithmic fade, use the Envelope Tool on the Tools Toolbar.
 * Fade Out: Applies a linear fade-out to the selected audio - the rapidity of the fade-out depends entirely on the length of the selection it is applied to. For a more customizable logarithmic fade, use the Envelope Tool on the Tools Toolbar.
 *  GVerb: A reverb plug-in. Tips and example settings are available on our Wiki.
 * Hard Limiter: An extreme compressor effect.
 * High Pass Filter: Passes frequencies above its cutoff frequency and attenuates frequencies below its cutoff frequency.
 * Invert: This effect flips the audio samples upside-down. This normally does not affect the sound of the audio at all.  It is occasionally useful, for example when the left and right channels of a song both contain equal amounts of vocals, but unequal amounts of background instruments.  By inverting one of the channels and not the other and then converting from stereo to mono, the vocals will cancel each other out, leaving just the instrumentals.  This only works if the exact same vocal signal is present in both of the channels to begin with.
 * Leveller: The Leveller effect makes quiet passages louder and loud passages quieter. It does this in a way that is different from the Compressor effect. As a result it does add some distortion to the processed audio. The only way to be sure if the effect does what you want is to try it. For example, applying this effect twice at its Heaviest setting on a normally-recorded voice can produce an "air traffic controller" effect.
 * Low Pass Filter: Passes frequencies below its cutoff frequency and attenuates frequencies above its cutoff frequency.
 * Noise Removal: This effect is ideal for removing constant background noise such as fans, tape noise, or hums. It will not work very well for removing talking or music in the background.  More details here.
 * Normalize: Use the Normalize effect to set the maximum amplitude of a track, equalize the amplitudes of the left and right channels of a stereo track and optionally remove any DC offset from the track.
 * Notch Filter: Greatly attenuate ("notch out") a narrow frequency band. This is a good way to remove mains hum or a whistle confined to a specific frequency with minimal damage to the remainder of the audio.
 * Nyquist Prompt: This brings up a dialog where you can enter Nyquist commands. Nyquist is a programming language for producing and processing audio. For more information see Nyquist Plug-ins Reference.
 *  Phaser: The name "Phaser" comes from "Phase Shifter", because it works by combining phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low Frequency Oscillator (LFO).
 * Repair: Fix one particular short click, pop or other glitch no more than 128 samples long.
 * Repeat: Repeats the selection the specified number of times.
 * Reverse: This effect reverses the selected audio temporally; after the effect the end of the audio will be heard first and the beginning last. Some people reverse small portions of audio to make inappropriate language unintelligible, while others believe you can hear subliminal messages if you listen to speech backwards.  You can also create interesting sound effects by recording natural events and reversing the audio.
 *  SC4 : A stereo compressor with a variable envelope follower for RMS / peak behaviour.
 * Sliding Time Scale / Pitch Shift: This effect allows you to make a continuous change to the tempo and/or pitch of a selection by choosing initial and/or final change values.
 * Tremolo: Modulates the volume of the selection at the depth and rate selected in the dialog. The same as the tremolo effect familiar to guitar and keyboard players.
 * Truncate Silence: Automatically try to find and eliminate audible silences. Don't use with faded audio.
 * Vocal Remover: Attempts to remove center-panned vocals from a stereo track. Help text is available from within the dialog.
 * Vocoder: Synthesizes audio (usually a voice) in the left channel of a stereo track with a carrier wave (typically white noise) in the right channel to produce a modified version of the left channel. Vocoding a normal voice with white noise will produce a robot-like voice for special effects.
 * Wahwah: Rapid tone quality variations, like that guitar sound so popular in the 1970's.

Make the sound louder or quieter

 * Amplify: This effect increases or decreases the volume of the audio you have selected.
 * Auto Duck: Reduces (ducks) the volume of one or more tracks whenever the volume of a specified "control" track reaches a particular level. Typically used to make a music track softer whenever speech in a commentary track is heard.
 * Compressor: Compresses the dynamic range by two alternative methods. The default "RMS" method makes the louder parts softer, but leaves the quieter audio alone. The alternative "peaks" method makes the entire audio louder, but amplifies the louder parts less than the quieter parts. Make-up gain can be applied to either method, making the result as loud as possible without clipping, but not changing the dynamic range further.
 * Cross Fade In: Despite the name this effect does not do an automatic cross fade between two tracks or clips. Instead it applies a curve that is different from the one used by the Fade In effect. The curve used is one that will result in equal volume throughout the fade once the faded in and faded out regions are mixed.
 * Cross Fade Out: Despite the name this effect does not do an automatic cross fade between two tracks or clips. Instead it applies a curve that is different from the one used by the Fade Out effect. The curve used is one that will result in equal volume throughout the fade once the faded in and faded out regions are mixed.
 * Fade In: Applies a linear fade-in to the selected audio - the rapidity of the fade-in depends entirely on the length of the selection it is applied to. For a more customizable logarithmic fade, use the Envelope Tool on the Tools Toolbar.
 * Fade Out: Applies a linear fade-out to the selected audio - the rapidity of the fade-out depends entirely on the length of the selection it is applied to. For a more customizable logarithmic fade, use the Envelope Tool on the Tools Toolbar.
 * Hard Limiter: An extreme compressor effect.
 * Normalize: Use the Normalize effect to set the maximum amplitude of a track, equalize the amplitudes of the left and right channels of a stereo track and optionally remove any DC offset from the track.
 *  SC4 : A stereo compressor with a variable envelope follower for RMS / peak behaviour.

Change the quality of the sound

 * BassBoost: This is a smooth filter which can amplify the lower frequencies while leaving most of the other frequencies alone. It behaves just like the bass control on a stereo.
 * Equalization: Adjusts the volume levels of particular frequencies.
 * High Pass Filter: Passes frequencies above its cutoff frequency and attenuates frequencies below its cutoff frequency.
 * Leveller: The Leveller effect makes quiet passages louder and loud passages quieter. It does this in a way that is different from the Compressor effect. As a result it does add some distortion to the processed audio. The only way to be sure if the effect does what you want is to try it. For example, applying this effect twice at its Heaviest setting on a normally-recorded voice can produce an "air traffic controller" effect.
 * Low Pass Filter: Passes frequencies below its cutoff frequency and attenuates frequencies above its cutoff frequency.
 * Notch Filter: Greatly attenuate ("notch out") a narrow frequency band. This is a good way to remove mains hum or a whistle confined to a specific frequency with minimal damage to the remainder of the audio. * Tremolo: Modulates the volume of the selection at the depth and rate selected in the dialog. The same as the tremolo effect familiar to guitar and keyboard players.

Add reverberation or echo

 * Delay: A configurable delay effect with variable delay time and pitch shifting of the delays.
 * Echo: Repeats the selected audio again and again, normally softer each time. The delay time between each repeat is fixed, with no pause in between each repeat. For a more configurable echo effect with a variable delay time and pitch-changed echoes, see Delay
 *  GVerb: A reverb plug-in. Tips and example settings are available on our Wiki.
 * Repeat: Repeats the selection the specified number of times.

Make the sound faster, slower, lower pitched or higher pitched

 * Change Pitch: Change the pitch of a track without changing its tempo.
 * Change Speed: Change the speed of a track, also changing its pitch.
 * Change Tempo: Change the tempo of a selection without changing its pitch.
 * Sliding Time Scale / Pitch Shift: This effect allows you to make a continuous change to the tempo and/or pitch of a selection by choosing initial and/or final change values.
 * Truncate Silence: Automatically try to find and eliminate audible silences. Don't use with faded audio.

Repair damaged audio

 * Click Removal: Click Removal is designed to remove individual clicks on audio tracks and is especially suited to declicking recordings made from vinyl records, without damaging the rest of the audio. It will usually work best on very short clicks. For broader individual pops, you could try the Repair effect.
 * Clip Fix: Clip Fix attempts to reconstruct clipped regions by interpolating the lost signal.
 * Noise Removal: This effect is ideal for removing constant background noise such as fans, tape noise, or hums. It will not work very well for removing talking or music in the background.  More details here.
 * Notch Filter: Greatly attenuate ("notch out") a narrow frequency band. This is a good way to remove mains hum or a whistle confined to a specific frequency with minimal damage to the remainder of the audio.
 * Repair: Fix one particular short click, pop or other glitch no more than 128 samples long.

Remove vocals

 * Invert: This effect flips the audio samples upside-down. This normally does not affect the sound of the audio at all.  It is occasionally useful, for example when the left and right channels of a song both contain equal amounts of vocals, but unequal amounts of background instruments.  By inverting one of the channels and not the other and then converting from stereo to mono, the vocals will cancel each other out, leaving just the instrumentals.  This only works if the exact same vocal signal is present in both of the channels to begin with.
 * Vocal Remover: Attempts to remove center-panned vocals from a stereo track. Help text is available from within the dialog.

Make the audio sound weird or spacey

 *  Phaser: The name "Phaser" comes from "Phase Shifter", because it works by combining phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low
 * Reverse: This effect reverses the selected audio temporally; after the effect the end of the audio will be heard first and the beginning last. Some people reverse small portions of audio to make inappropriate language unintelligible, while others believe you can hear subliminal messages if you listen to speech backwards.  You can also create interesting sound effects by recording natural events and reversing the audio.
 * Tremolo: Modulates the volume of the selection at the depth and rate selected in the dialog. The same as the tremolo effect familiar to guitar and keyboard players.
 * Vocoder: Synthesizes audio (usually a voice) in the left channel of a stereo track with a carrier wave (typically white noise) in the right channel to produce a modified version of the left channel. Vocoding a normal voice with white noise will produce a robot-like voice for special effects.
 * Wahwah: Rapid tone quality variations, like that guitar sound so popular in the 1970's.